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RTS Multiplayer Web Sci-Fi

Legend World

A real-time grand strategy war game set in a sci-fi world.

Key Features

Built for real-time war

🌍

World Map · 253 Nations

Pick any of 253 real-world nations on a Leaflet-powered world map with admin provinces and live borders.

👥

150 Players / Match

Persistent multiplayer rooms with up to 150 concurrent players, synced via WebSocket in real-time.

⚔️

9 Unit Kinds

Four ground · one air · four naval. Cross borders triggers war; combat resolved server-side at province arrival.

🏗️

City Building

Build and upgrade city/province buildings server-validated, broadcast to every client in the room.

🤝

Diplomacy

Per-nation private relations: neutral / peace / war / alliance. Coalitions and pacts to shift the balance.

🕵️

Cyber Ops

Wage a quieter war espionage, sabotage and intel layered on top of the conventional fight.

📦

Supply Lines

Logistics as a core mechanic units far from supply lose effectiveness; cut the chain, win the war.

🎯

Asymmetric Warfare

Small nations can still win guerrilla tactics, partisans and unconventional play paths.

Tech Stack

How it's built

React 19 TypeScript Vite Leaflet Maps Node.js Fastify WebSocket PostgreSQL Prisma JWT (httpOnly) pnpm monorepo Natural Earth GeoJSON

Want a game built like this?

Real-time, multiplayer, persistent worlds we build them end-to-end.