A real-time grand strategy war game set in a sci-fi world.
Pick any of 253 real-world nations on a Leaflet-powered world map with admin provinces and live borders.
Persistent multiplayer rooms with up to 150 concurrent players, synced via WebSocket in real-time.
Four ground · one air · four naval. Cross borders triggers war; combat resolved server-side at province arrival.
Build and upgrade city/province buildings server-validated, broadcast to every client in the room.
Per-nation private relations: neutral / peace / war / alliance. Coalitions and pacts to shift the balance.
Wage a quieter war espionage, sabotage and intel layered on top of the conventional fight.
Logistics as a core mechanic units far from supply lose effectiveness; cut the chain, win the war.
Small nations can still win guerrilla tactics, partisans and unconventional play paths.